float.digital

Founder and senior Architectural visualisation specialist

Since graduating from the Edinburgh College of Art in 2003, Andy has been a visualisation artist for over 20 years. His experience collaborating with designers and his love of storytelling through visualisation has allowed him to hone his craft over the decades. Andy started Float in 2019 with the intention of creating a highly talented team of collaboration-centric artists. Since then, Float has gone on to win multiple awards for visualisation, producing work for global brands and world leaders alike. He now supports the Float team as the managing and creative director, with a particular focus on quality and narrative.

When not at Float, Andy enjoys Warhammer: Age of Sigmar, and plays competitively on the Scottish competition scene. He’s a Brown Belt in Shotokan Karate and can often be found listening to Chillwave and enjoying a glass of Rioja.

Product vs Commodity: Lessons in Visualisations and The Power of Emotions from Charlize Theron.

Charlize Theron struts confidently towards the camera as the sound of ‘A Funky Space Reincarnation‘ by Marvin Gaye plays in the background. She disarms herself of jewellery and clothes, looks right at the camera and whispers “J’adore Dior”.

And you’ll find fewer better examples of ‘product vs commodity’ than this famous ad back in 2011.

Her attitude and confidence was captivating.

But the story she told was that she didn’t need expensive items or diamonds – all she needed was Dior. In those 30 seconds Dior had managed to programme me into feeling like they must be the crème de la crème of the fashion fragrance industry.

I was hardly what you would call the target market for this product but even if I was, Charlize never actually applied any fragrance in the advertisement and simply walking towards the camera removing apparel and whispering the brand name. The obvious answer would be that the combination of lighting, editing, and backing music create a seductive scene to draw you in, but these are only the mechanisms by which Dior delivered its true offering.

The answer was that Dior and was never selling perfume.

Years ago, as an aspiring Architecture student at the Edinburgh College of Art, I got into a debate with a Fashion student friend of mine. I don’t mind admitting that I held a few preconceptions about the relevancy of the more extreme areas of the fashion industry. To me they seemed to bear little substance or practical contribution to the industry as a whole. However, he raised my consciousness on product vs commodity by explaining in layman’s terms that a model on a catwalk wearing a dress made of razor blades was not necessarily showcasing the product in a literal sense but presenting a concept that could lead other designers to make bolder design decisions.

And that this is the driving force behind evolving self-expression through fashion. I’ve never been an early adopter of fashion trends (barely qualify as a laggard, some might say) so I conceded the point.

This is something I think the fashion industry has excelled at above some other industries. The fragrance industry is overly saturated and competitive and while Charlize and other celebrity types have long championed fragrance marketing, the public interest in celebrity promotion has shown signs of fatigue. The industry has been forced to find new ways of inventing itself through digital delivery and physical application, but that doesn’t change the fact that fragrances are fragrances. Success lies not in inventing another combination of aromatic chemicals that will sit on a shelf amongst other similar competing products. The true success is that when you apply that fragrance, for a period of time at least, you embody the attitude and sophistication and sex appeal of Charlize.

Dior didn’t sell perfume; it sold the feeling of being Charlize.

This is the fundamental difference between product and commodity. Sell the product and you are just another fragrance in an overly saturated market of nice fragrances. But sell the feeling you are uniquely special when you use that product and you are selling self-confidence, which is infinitely more valuable.

As visualisation artists our involvement in projects can sometimes exist at the unfriendly end of a ‘time versus pressure’ arc for our clients. With bid deadlines, planning submissions or crucial funding to acquire, it can be very easy to allow some of the critical stages of the briefing process to be overlooked in the pursuit of creating a product which serves a specific purpose. Part of our role as consultants is to be the dress made from razor blades, breaking down client preconceptions about what makes a good visual, and how best to go about generating conversations about what our clients hope to achieve. The endlessly invigorating Simon Sinek talks about this in a leadership capacity in Start with Why, but the same ideology of trying to understand the importance of why we do things runs parallel to every design industry. When you take a step back and re-frame the conversation about the purpose of visualisation to one that talks about experiencing a sense of place, you open up the opportunity of invoking captivating thoughts of what it might smell like to stand in a public park just after a summer rain, or the comfort of a warm interior against the backdrop of a cold winter sky for example. These are human responses that can be triggered through careful presentation of colour, light, and subject matter.

When passing the emotional baton of an unaided first impression, it’s important that we assist our clients in navigating preconceptions in order to steer a visualisation towards a successful outcome. This is more difficult if the first port of call is to talk about predetermined camera angles, or what software we use to create the visual or whether, or not it’s possible to get three visuals for the price of two. This is the talk of product when really the talk should be of commodity. When the success of the visual is so dependent on the emotion invoked by it then the connection with the intended audience and the emotional outcome must be the start of every conversation we have. Perhaps Christian Dior himself put it best when he said “Happiness is the secret to all beauty. There is no beauty without happiness”. 

Andy Pennington is a visualisation artist of 20 years and the director of Float, a company specialising in producing CGI for design industries. You can follow Float on Instagram Twitter and Facebook, as well as online at float.digital

ANDREW GLENESK

Senior Architectural 3D Visualisation Specialist

Andrew, is one of our senior visualisation artists at Float and holds Bachelor’s degree in Games Art and Animation from Glasgow Caledonian University. From complex 3D modelling to captivating immersive environments, Andrew’s attention for detail is second only to his passion for solving problems for our clients.

When he’s not creating compelling visualisations, Andrew can often be found fixing his car or playing Baldur’s Gate.

ALEX MCROBERTS

Senior Architectural 3D Visualisation Specialist

Alex, one of our visualisation artists at Float, holds degrees in Product Design from the University of Strathclyde and Digital Documentation & Visualisation from the Glasgow School of Art. From engineering to industrial design, he is experienced in various disciplines, all while harbouring a curious obsession with cracking technical puzzles.

When he’s not busy sketching splines and meticulously tweaking polygons, Alex can often be found fighting with his 7 Iron or attempting to turn his kitchen into a disco.

NATASHA CRAIN

Architectural 3D Visualisation Specialist

Natasha, a visualisation artist with a MA degree in 3D Design in Virtual Environments from Glasgow Caledonian University, brings her expertise to a wide range of projects, from local gigs to grand masterplans. She dedicates herself to consistently delivering exceptional work across various mediums.

Outside of work, Natasha explores her culinary creativity and dives into the world of video games. She can find herself spending hours battling fierce monsters, and occasionally a dodgy oven.

JO STEWART

Senior Architectural 3D Visualisation Specialist

Meet Jo, a senior artist at Float with a 1st class honours degree in Interior and Environmental Design from Duncan of Jordanstone Art School. 

With nearly 15 years of experience in the arch viz industry, Jo joined the Float team in summer of 2021, showcasing her exceptional attention to detail and a passion for bringing clients’ visions to life.

Outside of Float, you’ll find Jo immersed in her favourite hobbies. She loves the art of decorating and upcycling furniture. As a mum of two young boys, Jo also cherishes spending quality time outdoors, exploring the scenic wonders of Scotland.

ALASTAIR MILLER

Client Director

Alastair is our Client Director, with over 15 years of experience as a commercial leader in the field of architectural visualisation. He is hugely passionate about delivering top-tier architectural visualisation and digital engagement solutions that make an impact.

He is always identifying and seizing opportunities for our clients to add value and achieve more; challenging, asking questions and digging deeper to truly understand a client’s objectives and deliver outstanding results. He’s the go-to person to speak to about your 3D visualisation requirements.

When he’s not at Float, he enjoys hillwalking and has enthusiastically taken on the challenge of Munro-bagging. Also, not averse to a late night on the dancefloor.

Andy Pennington

Founder and Creative Director

Since graduating from the Edinburgh College of Art in 2003, Andy has been a visualisation artist for over 20 years. His experience collaborating with designers and his love of storytelling through visualisation has allowed him to hone his craft over the decades.

Andy started Float in 2019 with the intention of creating a highly talented team of collaboration-centric artists. Since then, Float has gone on to win multiple awards for visualisation, producing work for global brands and world leaders alike. He now supports the Float team as the managing and creative director, with a particular focus on quality and narrative.

When not at Float, Andy enjoys Warhammer: Age of Sigmar, and plays competitively on the Scottish competition scene. He’s a Brown Belt in Shotokan Karate and can often be found listening to Chillwave and enjoying a glass of Rioja.